![]() System Shock featured on-screen directional buttons which determined whether you were looking up, down, or straight ahead. Shooter controls in the 90's were clunky at best, barely useable at worst. What System Shock did not do was to set new standards on how shooters would be played with mouse and keyboard. The then unrivaled ambiance of dread looming over its players set the bar for generations of games to come.īut nostalgia is fickle mistress that does not always allow you to see how things really were. It was a cyberpunk roleplaying game, a shooter and an adventure all rolled up into one neatly bundled package. System Shock offered an at the time unparalleled experience. The graphics weren't exceptional, the aesthetics bordered on the abstract, it required hours of wrestling with DOS memory and sound card settings, but it was all worth it. I did not own a PC at the time so he got the short end of the stick - tough luck! ![]() System Shock was the game that I enjoyed so much that I invited myself over to a friends house to play far more often than he probably wanted to have me around. When I learnt of Night Dive Studios was tinkering with the original System Shock to create an enhanced edition, warm waves of excited nostalgia washed over me.
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